/v1/raycast
GET Takes uniqueID and targetUniqueID, which are ID's, and tries to create a ray cast from uniqueID to targetUniqueID. This is useful if you want to check if there is an obstacle before attempting to shoot.
Last updated
GET Takes uniqueID and targetUniqueID, which are ID's, and tries to create a ray cast from uniqueID to targetUniqueID. This is useful if you want to check if there is an obstacle before attempting to shoot.
Last updated