/v1/entities
GET Return a List of all entities that are currently present in the game.
public class Entity
{
public string id;
public TransformedEntityInitials initData;
public TransformedEntityVitals vitals;
public TransformedEntityStates states;
public TransformedEntityVectors vectors;
public TransformedEntityCombat combat;
}The data is divided into different categories: TransformedEntityVectors contains information related to position, TransformedEntityCombat contains data related to combat, TransformedEntityStates contains information related to special state machine logic used by the client, TransformedEntityVitals contains information about the bot's HP, and TransformedEntityInitials contains the initial data of the bot.
public class TransformedEntityVitals
{
public short lvl;
public short hp;
public short maxHp;
public short sp;
public short maxSp;
public int xp;
public int xpReq;
public short armor;
public short maxArmor;
public short kills;
}To find Bot Types visit (Type ID): https://iamhacker.cc/wiki/bots
You can learn more about the values it returns here and the purpose of this endpoint:
https://github.com/VitaliKirpu/IAH_PvPAITemplate/blob/master/IAH_PvPAITemplate/Class/Entity.cs
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