/v1/entities
public class Entity
{
public string id;
public TransformedEntityInitials initData;
public TransformedEntityVitals vitals;
public TransformedEntityStates states;
public TransformedEntityVectors vectors;
public TransformedEntityCombat combat;
}public class TransformedEntityVitals
{
public short lvl;
public short hp;
public short maxHp;
public short sp;
public short maxSp;
public int xp;
public int xpReq;
public short armor;
public short maxArmor;
public short kills;
}Last updated